TRC CUP RUGBY TOURNAMENTS
The TRC Cup tournaments are a great testament to Tanglin Rugby Club’s commitment to developing rugby in Singapore, and we’re delighted to organise and host such an event which has the whole community at its core, bringing together players, families, and supporters from around the region.
- Lee Harle - TRC Club President -
In 2018 we have two events occurring:
19th and 20th May 2018 - The TRC Cup Junior Tournament for U5 - U9 inclusive
22nd and 23rd September 2018 - The TRC Cup Tournament for U10s and above
Expect both weekends to be a lot of fun with some high-quality competitive rugby from teams across the region.
We hope you can join us at the Club for what is sure to be a series of successful and highly enjoyable events.
If you have any questions regarding the Tournament, please contact us at
TRC CUP RUGBY TOURNAMENT - U10 and above
TRC Cup for U10s and above is a 15-a-side (U12s and above) and a 10-a-side (U11s and U10s) tournament at the TRC Pitches Singapore.
* Teams will be capped at 12 per age group
After a successful 2016 where teams in the U12 and above category played a 15 a-side competition, the TRC tournament will continue to offer this format for 2018. The tournament is held in Singapore with the event being held over 2 days.
*U12, U13, U14, U15, U17 - 15--a-side full pitch format - max squad size 23
*U10, U11 - 10-a-side half pitch format - max squad size 15
When: 29th and 30th September
For more information contact firstname.lastname@example.org
Please contact email@example.com if you require further clarification.
NB - last amendments made 18.09.17
TOURNAMENT RULES AND REGULATIONS FOR TRC CUP 2017
All participating teams shall abide by the Rules and Regulations set herein. Non-compliance may result in disqualification from the event. Player safety is the number one priority on the day, and a very firm stance will be taken on dangerous play (e.g above shoulders tackles, lifting ball carrier, scrag tackles) and the concussion protocol (see 8.5) is to be enforced by referees and coaches at all times.
1.1 The tournament shall comprise of 7 age group events, namely:
• Contact 10 a-side - Under 10 and Under 11
• Contact 15 a-side – Under 12 / Under 13 / Under 14 / Under 15 / Under 17
1.2 Laws of the Game. Matches will be played according to the U19 variations of the Laws of Playing Rugby Union as defined by World Rugby 2017 including amendments made June 2017 (http://laws.worldrugby.org/?domain=20), except as modified by the Tournament Rules and Regulations. These TRC Competition Rules are detailed below and summarised by age group in the Rules Summary document.
1.3 Rules have been aligned to meet the JRCS 2017 League rules (http://www.juniorrugby.com.sg/files/66760/files/Competition%20Rules/JRCS%20Competition%20Rules%202017%20Ver%20102.pdf), with minor modifications for tournament play.
1.4 Dates and Times. The TRC Tournament will take place commencing on Saturday 7th October and Sunday 8th October 2017 inclusive.
1.5 Tournament will run from approximately 08:00 to 2100 Saturday, and from 0800 to 1600 Sunday (note: start and finish times may change due to delays, weather etc)
1.6 All games will be held at the TRC Pitches, Turf City (off Dunearn Road).
2. TOURNAMENT FORMAT AND PITCH LAYOUT
2.1 The Playing Schedule and results will be available online at https://www.macoocoo.com
2.2 A separate document provided details the pitch layout for all games, as well as other key locations such as the operations tent, first aid station etc.
2.3 There will be a Cup, Plate and a Bowl awarded in all age groups.
3. FIRST AID
3.1 A Medical Service provided by TRC will be located at the tournament venue covering all fields at all times while games are in progress. An ambulance will also be at the ground at all times to support more serious injuries.
3.2 Hospital. In the event a player is required to be taken to a hospital, the default hospital will be:
National University Hospital (NUH) Children’s Emergency
Address: 5 Lower Kent Ridge Road Singapore, 119074
Location: Main Building 1, Level 1
Opening Hours: 24 hours Tel: +65 6772 2555 (24hr Emergency Enquiry Line)
4. TEAM AND PLAYER REGISTRATION
4.1 Registration. Team Managers/Coaches are responsible to confirm registration of their players on Saturday 7th October, at the operations tent, no later than 45 minutes before their first game.
4.2 Confirmation of registration by email and payment by 25 September 2017 is required. Please also return completed Club Team Sheets to: firstname.lastname@example.org by that date.
Changes may be made to the final team sheets up until the 30 of September 2017, with any updates advised to the Tournament Directors via email@example.com .
4.3 Squad Size. Each Team is limited to a maximum of 15 players for 10 a side age groups (U10/U11) and 23 players for 15 a side age groups (U12/U13/U14/U15/U17). Once registered a player may play for another team from his/her club in the same age group competition ONLY with the permission of the Tournament Director(s). This is to enable clubs who have just enough players for two (2) or more teams but have insufficient substitution to be able to field two (2) teams or more. A team may use a maximum of two (2) players from the other team at the discretion of the Tournament Director(s) and these players must be identified to the opposing team Coach and Pitch Marshal before the start of the each game.
4.4 No addition or deletions may be allowed once the final team list has been submitted. Upon protest, any team found to be in breach of this Rule may face disqualification.
4.5. Each team may include up to 2 Coaches and one First Aid (this person may be a Coach). Before each game, the Pitch Marshal will provide the team First Aid a high visibility bib/vest which must be worn during all games.
5. PLAYER ELIGIBILITY AND PROOF OF AGE
5.1 All Players must fall within the following age-group requirements:
Under 10’s – Born in 2007
Under 11’s – Born in 2006
Under 12’s – Born in 2005
Under 13’s – Born in 2004
Under 14’s – Born in 2003
Under 15’s - Born in 2002
Under 17’s – Born in 2001 and 2000
5.2 The Tournament Director(s), TRC, reserves the right to demand proof of a player’s identity and eligibility. Any player found to be ineligible will not be allowed to take part in the event. All players participating in the above categories must be able to prove their Date of Birth if requested to do so, by passport, birth certificate or other government-issued identification.
5.3 Female players may compete with males in contact competition up to and including the calendar year in which the female player turns 12. SRU Policies restrict females aged 13 years or older playing against males.
5.4 In addition to the above, the Tournament Director(s) shall have the right to request that a player is not permitted to play if his size (weight/height) is deemed to pose a potential threat to the safety of the other players or to himself.
5.5 It is recognised that some players have started playing rugby only recently and are too inexperienced to play safely in their own age group. In such circumstances, and at the sole discretion of the Tournament Director and while taking into consideration all the factors mentioned above, including an assessment of the player’s ability from his/her coach, the player may be allowed to play in the age group one year down only. Said player must be identified to the opposing Team Coach and Pitch Marshal.
5.6 For those players who are Over Age for their own playing age group, they may seek an exemption from the Tournament Director provided this is received in writing no later than Friday 23 Sep 17. Any email requesting an exemption should be sent to email address: firstname.lastname@example.org with Attn: Tournament Director – Player Exemption.
5.7 A player may play up an age group, if he has sufficient experience and if his weight/height is not deemed to pose a potential safety threat to himself or other players.
5.8 If a team is unable to field the requisite number of players in any match due to injury only, the opposing team will reduce their numbers so that each team has the same number of players on the pitch, subject to a minimum of eight (8) players in 10 a side and 13 players in 15 a side games.
5.9 Competition Uniforms. All members of the same team must be uniformly attired in matching jerseys. Studded boots or trainer footwear must be worn. Notwithstanding the requirements of the Laws of the Game and in particular Law 4 - Players Clothing the following rules also apply:
a. It is recommended that a mouthguard is worn at all times whilst playing, including warm-ups and training.
b. The wearing of jewellery such as rings, earrings, wristbands, hair beads, head bands and any similar items of adornment are strictly prohibited whilst playing and any player not conforming to this Competition Rule is not to take part, or any further part, in the Match until the item is removed or adequately covered to the satisfaction of the referee.
6. TOURNAMENT GAME PLAY
6.1 Duration of Matches. Match times will be as follows (adjustments shall be made due to late alterations of the draw):
a. U10/ U11 games will be 18 minutes with no half time in all matches.
b. U12/U13/U14/U15/U17 shall be 18 minutes with no half time break.
7. MATCH OFFICIALS AND GAME MANAGEMENT
7.1 Referees. The Singapore Society for Rugby Union Referee shall provide the match referees for all games during the tournament.
Any feedback about a particular referee’s performance is to be directed in the first instance to the Pitch Marshal who shall inform the Tournament Director. At the Tournament Director’s discretion, the Senior Referee will then be consulted.
7.2 Touch Judges. Each team is to provide one touch judge for every game played following their game on the same pitch. For finals the SRU referees will provide both referee and touch judges.
7.3 Pitch Marshals. Pitch Marshals shall liaise with teams to ensure that they are ready to commence at the designated start time. However, it is the responsibility of the Team Managers and Coaches to be in communication with the Pitch Marshal to ensure that they are aware of the start time for their matches, regardless of running ahead of time or delays for overrunning schedules caused by rain/lightning or any other reason.
7.4 Forfeit. Any team unable to start on time or within two (2) minutes of the start time indicated by the Pitch Marshal shall forfeit that match and their opposition shall be awarded the ‘Win’ with maximum 3 points.
7.5 Pre Game Inspections. In the interests of safety, it is the responsibility of the coaches that all players shall be subject to a no jewellery, boot studs and finger nail check before kickoff to be performed by the opposing Team Coach.
7.6 Starting Kick Off. All starting kick offs shall be made by the team listed first on the team sheet. Second named team chooses an end.
7.7 Scrums. Each team must have sufficient Front Row players, who have been suitably trained and given appropriate experience, for contested scrums. Should, at any time during a match, in the Referee’s sole opinion, contested scrums become unsafe, the Referee may call for uncontested scrums with contested hooking only. Uncontested scrums as a result of a sending off, temporary suspension or injury must be played with the maximum number of players (U10/11 - 5; U12 and above - 8).
7.8 Uncontested Scrums. If a team is unable to provide a qualified front row, then that team can request uncontested scrums from the Referee. If a team requests this then they must remove one player from the field for the remainder of the game. This rule is to encourage fair play to both sides.
7.9 Player Substitutions. Substitutions can be made at any suitable stoppage point during the game but must be with the referee’s permission. Rolling substitutions will be allowed.
7.10 MAYDAY All Teams are required to know and understand the JRCS MAYDAY call and procedures. The referee is to ensure all players understand in a scrum collapse or when under pressure a player may call MAYDAY and then all players are to freeze, and the referee will take charge. The MAYDAY procedures are found in Section 12 below.
8.1 An injured player shall not necessarily stop play unless the referee deems continuation of play to be dangerous.
8.2 Only the team First Aid and tournament medical attendants will be allowed to enter the playing area to tend to an injured player while play continues. Refer to Section 13 for persons authorised to enter the playing area.
8.3 If the Referee stops play because a player has been injured, and there has been no infringement and the ball has not been made dead, play restarts with a tap and pass. The team last in possession plays the ball.
8.4 There will be no additional time added to pool games to compensate for time lost due to injury. Upon the request of either team, a match might be replayed had the original game not completed fifty percent (50%) of its playing time but only at the discretion of the Tournament Director and subject to time being available in the schedule. Should a game not be replayed, the result will stand as of the time the referee stopped play for the injury. For Semi and Final matches, the total playing time allocated for the match will be completed once play resumes from an injury stoppage, but with a maximum of five (5) additional minutes play being allowed beyond the scheduled time for the match.
8.5 CONCUSSION GUIDELINES. Concussion must be taken extremely seriously to safeguard long term Player welfare. Full Concussion Protocols are provided in separate document.
a. The referee and team coach are to enforce the concussion protocols attached for any player suspected of having suffered a concussion. They are to immediately leave the field and are to be assessed by a medical professional.
b. Players suspected of having concussion must be medically assessed immediately. Players suspected of having concussion or diagnosed with concussion must go through a graduated return to play protocol (GRTP) post tournament.
8.6 Blood Bin. A player who has an open or bleeding wound must leave the playing area to receive medical attention. The player may be replaced temporarily. The injured player may return to the field of play, replacing the temporary replacement, once the bleeding has been stopped or dressed.
9. FOUL PLAY AND BAD LANGUAGE
9.1 Foul play and bad language will not be tolerated. The referee will penalise and be permitted to take the extreme action outlined below for each group game.
9.2 Dangerous play in particular will be heavily scrutinised to ensure player safety. Team Coaches are responsible to ensure their players have been appropriately trained in the tackle to ensure no high tackles, no dump tackles etc.
9.3 Yellow Cards. A yellow card will mean leaving the field for 3 minutes, and a player may only rejoin play at the express direction of the referee. The player is to stand with the pitch marshall for the duration of the time off the field.
9.4 Red Cards. A Red Card offence will mean both exclusion from the remainder of the game and the player will not be able to play at all for the remainder of the tournament.
9.5 Any team wishing to protest will be able to present a verbal request as to why a Red Card should be overturned to the Tournament Director and Senior Referee, at a time designated by the Tournament Director. Any decision from this appeal will be binding.
9.6 Code of Conduct – Coaches, Team Officials, Parents and Supporters. All coaches, team officials, parents and supporters are expected to adhere to the TRC Code of Conduct (available on our website please see link below). This has been developed to encourage participation, enjoyment and foster camaraderie and friendship through rugby. Details can be found on the TRC website (http://www.tanglinrugbyclub.com/a/trc-codes-of-conduct-23564.html ).
10. MATCH AND TOURNAMENT STOPPAGES AND CANCELLATION
10.1 LIGHTNING SAFETY CODE. The Lightning Safety Code applies to this tournament under JRCS rulings. Statistics have shown that people participating in sports are at risk of being struck and killed by lightning. The Tournament will utilise the Australian Standard on Lightning Protection, based on the 30 / 30 rule which recommends that:-
a. Play is stopped when the lightning / thunder ratio reaches 30 seconds or less. (ie the time between when the lightning is seen and the thunder is heard is 30 seconds or less) as this means that the lightning is 10km away and the next strike has a “significant risk” of hitting the people who have seen the lightning and heard the thunder.
b. Play should not commence until 30 minutes after the last time lightning is observed or thunder is heard. Each time lightning is observed or thunder is heard, the 30 minute clock should be re-started.
c. The Tournament Director has the ultimate decision as to whether or not it is safe to continue to play. A siren will stop play and all players and spectators are to move to cover while there is visible lightning.
11. TOURNAMENT SCORING AND FINALS RANKING
11.1 Scoring. A score is awarded by scoring a try, which is worth five (5) points for all age groups.
a. U10 / U11 - For all games there will be no conversions, but tries scored in the in-goal area marked with diagonal lines will count as Super Tries. A Super Try is worth seven (7) points.
b. Penalty U12 and above - Where a penalty is awarded, then a drop-kick for goal can be taken, and if successful will be awarded 3 points. The drop-kick must be taken within 30 seconds of the penalty being awarded. Failure to do so will result in a scrum being awarded to the defending team, at the location of the original penalty (this is to ensure fast play and stop teams running down the game clock)
c. Conversions U12 and above — Within 30 seconds from when the referee blows the whistle to indicate a try the scoring team may attempt a conversion. If successful the team will be awarded 2 points. The conversion must be a drop-kick in line with the place where the try was scored. If the try was scored between the touch line and the 15m line the conversion may be taken from the 15m line.
11.2 Tournament Points will be awarded during Pool stages as follows:
a. Win – 4 points
b. Draw – 2 Point
c. Loss – 0 Points
11.3 Results in Pool. Should two (2) or more Teams in the same pool, having completed their matches, possess the same number of Tournament points then the higher placed Team on the Competition table shall be determined in accordance with the following order of priority:
a. Firstly by the Team with the higher difference of total points scored for and total points scored against during pool play;
b. Secondly by Total Tries Scored in pool play;
c. Third, by fewest Tries Conceded in pool play;
d. Fourth, by the winner between the two teams in pool play; and then
e. The team with the least yellow or red cards for the tournament at that time.
f. If no method above differentiates then it will be decided by means of a kick off (see below).
11.4 Results in Semi Final. If the score is tied then the winner shall be determined by and in order of priority:
a. Scorer of the 1st try in the game.
b. The team with the least yellow or red cards for the tournament at that time.
c. If no method above differentiates then it will be decided by means of a kick off (see below).
11.5 Results in the Final. In any Final, if scores are equal after full time then there shall be:
a. 5 minutes of sudden death extra time played immediately with 2 players removed in 10 aside and 3 players in 15 aside games.
b. In instances where no score is made in sudden death play, by means of a kick off competition as detailed below.
11.6 Kick Off Process. If teams cannot be separated a Kick Off will take place to decide overall winner.
a. In 10 a side games each team will have a ball each and take one drop kick, from behind the half way line. The kick which stops closest to the super try box or within it shall be deemed the winner. If a kick from each team is considered equal distance from the super try box then the teams shall nominate another kicker, and both teams then kick again until such time as a winner can be declared. A kicker can only be chosen from the players on the pitch at the conclusion of the game. The Referee shall be the sole judge when determining which ball is closest to the super try box.
b. In 15 a side games, each team will take a drop kick from central to the posts at the 22m line. If both kickers are successful between the posts, then each team will appoint a second kicker and this will proceed until one team misses. If the team kicking first misses, then the team kicking second must still kick to win.
11.7 Disputes. Any and all other issues or disputes will be resolved by the Tournament Director, whose ruling upon investigation and clarification with match officials, will be final.
12. SCRUM MAYDAY CALL
The “MAYDAY” call is a safety technique put into operation when a scrum is considered by a
player to be collapsing, or has collapsed, or when a player believes that he/she is in a potentially dangerous position. It was considered necessary to have a recognised call which would allow people to have an understanding of what actions they should take when one of the above mentioned situations occurs in a scrum.
The following is a description of the process to be followed by players, when the “MAYDAY” call
Referees should be acutely aware of the process, as they may well be the person who can talk the players through the correct disengagement sequence. The injured player should not be moved after the “MAYDAY” call. All other players should follow the sequence below:
1. The player under pressure makes a loud call, “MAYDAY”. (Other members of the scrum
should repeat this call to ensure that it is heard by members of both scrums and the referee)
2. The referee should immediately blow the whistle.
3. All players should immediately stop pushing to release pressure on the front row.
4. All players in the scrum should immediately drop to their knees. This further relieves the pressure. At the same time the top half of their body is lowered to the ground.
5. The front row then land on their face. This is termed a “face plant”.
6. All players are to remain in this position until the referee supervises the disassembly of the scrum.
7. The call is then made by the referee, “Who first called Mayday and are you OK”?
8. If there is no reply the referee asks the players to number off; 1, 2, 3, 4, 5 in order to determine that all players are uninjured. (Players at 6, 7 and 8 are not at risk)
9. On the referees instruction the scrum is disassembled:
10. The number 8 moves back and away.
11. The flankers release their binds and move outwards and away.
12. The locks release their binds and move outwards and away.
13. The prop forwards then release their bind on the hooker and move outwards and away.
Note. If a front row player is bound to a player who has suffered an injury, the bind with that person will be maintained until medical assistance arrives.
14. The hooker, in the centre of the scrum, will be the only remaining player.
Essential points to remember
• At no time should any of the players turn their head to the side. Rotation and flexion
increases the chance of injuries.
• All players must keep their chin and chest through and be facing straight ahead throughout the Mayday situation.
• Do not move an injured player. Leave them exactly where they are until medical assistance arrives.
• The props should release their bind on the opposition only, immediately the Mayday
• All other binds are maintained and the players remain in position until the scrum is
disassembled on instructions from the referee.
• If no player is seriously injured, the referee will ask the player who first called “Mayday” if he is fit to continue, before the scrum is reset.
13. PERSONS AUTHORISED TO ENTER THE PLAYING ENCLOSURE (PLAYING AREA AND PERIMETER AREA)
13.1 The only persons permitted within the Playing Enclosure during a Match are: i. the referee; and ii. the Assistant Referees/Touch Judges; iii. the players participating in the Match; and iv. a maximum of two Coaches per Team and one Team First Aid ("Team Officials")
13.2 During the game, Team Officials/First Aid and substitutes are required to remain in the Technical Zone designated for each team. The Technical Zone will be clearly marked within the Perimeter Area. Everyone else must be behind the ropes
13.3 The Team First Aid may enter the playing area at any time to attend to an injury. All other Team Officials and substitutes may enter the Playing Area only at the invitation of the Referee. Water may be brought on by Team Officials only at appropriate stoppages during the game.
13.4 Team Officials are requested not to shout coaching instructions to their players during the game and to allow their players to "play the game".
TRC Cup Junior Rugby Tournament - U6 - U9
The Tanglin Rugby Club is excited to be organising and hosting the TRC Cup Junior Tournament 2018. It is exciting even more so by the fact we have a whole tournament whose sole purpose is for our junior rugby players to be part of.
This tournament is for them!
U6s - U9s TRC Cup Junior Tournament - 19th and 20th May
The tournament is expected to run between 8:00 am - 2:00 pm both days.
U5s Rugby Festival - Saturday Morning
This is a first-time event for U5s where specific skills stations will be set up and run by a coach from each of the Singapore clubs. The players will focus on rugby skills - teamwork, tagging, running the ball - in a fun way divided into small groups. The groups will be mixed so each player has the best opportunity to make new friends from other clubs.
*Running on the Saturday morning of the tournament
*4 theme stations
*TRC Rugby Festival Participation medals
There will be a lot of other activities and events happening, we encourage you all to join in!!
Each Head Coach or Team Manager must register their team at the Operations Tent at least 45 minutes before their first game.
2. TOURNAMENT INFORMATION
All Tournament details, including schedule of play, results, tournament rules, general information and any changes that may affect you will be updated to our TRC website and TRC Cup Facebook page @trccup.
TRC Website - http://www.tanglinrugbyclub.com
The TRC Website will be updated regularly and we suggest visiting this site to keep up to date with activities.
3. OPERATIONS AND CONTROL TENT
All queries can be directed to any of the Tournament’s Operations team who will be available around the grounds or at the Control Tent.
4. PITCH MARSHALS
Ensure your team supports the Pitch Marshal Volunteers by listening to their directives and have your team ready for their next game so they can take to the pitch before the completion of play. All requests by Pitch Marshals to remove players and / or supporters from an area of play must be abided to. Pitch Marshals are our volunteers and an important part of ensuring the schedule of play is kept on time.
5. HEALTH AND SAFETY
All players compete at their own risk however qualified First Aid staff will be available throughout the tournament – located in the First Aid and Medical tents. Managers & Players should pay specific attention to the following:-
• Microsporidia: Owing to recent cases of Microsporidia (an eye infection) at various locations around Singapore it is highly recommended that all players frequently wash their faces & eyes to remove any mud. The medics will help with this as required.
• Sun Exposure: Please be sure to protect all players against sunburn
• Dehydration: It’s a long day so make sure all players drink plenty of water. Players with headache, dizziness, stomach ache or any other complaints may be dehydrated and are in danger of heat exhaustion which can be serious. They must be rested, cooled down, rehydrated and observed.
• Abrasions/infections: The best way to prevent skin infections is to clean wounds! The First Aid team can help with this.
In the event of lightning all matches will be suspended. All players, managers, referees and spectators should immediately take cover in the nearest tent. The event organisers will determine when (if at all) it is safe for play to resume. Please do not allow players to run around outside during lightning storms.
We will try very hard to stick to the match schedule, however, as a result of bad weather or other reasons, it may become necessary to adjust the schedule.
Listen out for announcements to be sure that your team is in the right place at the right time.
The schedule is available at: https://www.macoocoo.com/index.php?r=home/default/tournaments
Please ensure that your team stays for their age groups’ prizegiving, even if you have not won a prize. It is only sporting to those who have won.
9. CODE OF CONDUCT
Ensure that all players, coaches and especially parents adhere to the proper code of conduct. The decisions of match officials are final and must be respected. All concerns can be made to the TRC Cup Tournament Director at the Control Desk.
Please ensure that you inform the tournament organizer if you have a qualified medic on your coaching staff so we can advise our own medics. In the event of an injury the tournament medics decision on treatment is final and overrides any involvement or opinion from the relevant team’s medic.
11. HAVE FUN!!
Having fun is incredibly important to us at TRC. It has been proven in many an international study that kids will stay with their sport if they are having fun - as a coach, a team manager or for parents, please ensure this is reinforced over the TRC Cup weekend.